![]() ![]() So, as we're building it from the ground up, we're going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world. Although we're still in the very earliest stages of development, what we're trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity. So, I think it kind of has to be a remake as opposed to a remaster. The gaming public now has an even more refined palate. The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. To me, a remake takes what you’d do in a remaster and goes a little bit further with it. ![]() ![]() The Splinter Cell remake is still very early in development, so not many details are being revealed yet, but producer Matt West outlined Ubisoft Toronto’s approach to the project… ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |